Over the years, technology has revolutionized our world and daily lives.
Technology has created amazing tools and resources, putting useful information at our fingertips.
How we utilize that technology and implement them into better education experiences which is both beneficial for educators and students has become a major topic for educators in Malaysia.
What is the problem of the Traditional Education System?
Limited attention and engagement from educators.
Engagement and interaction in a classroom is a finite resource and usually, there is not enough for everyone. In most classes, it is distributed unequally and randomly. The teacher cannot give personal attention to all the students at the same time.
Limited constant attention and engagement from students.
Students tend to lose focus and failed in giving constant attention to the educator. Students in this generation are familiar with technology devices, speech lecturing and textbooks are less appealing compared to smart devices that provide multimedia information.
One size does not fit all when it comes to education.
Different students have different learning and grasping ability. Conventional classroom education fails to cater to the variation in the learning ability of different kinds of students.
Physical attendance is required: Do they?
Educators and students need to physically be in the same space for an educator to effectively impart knowledge to students.
Let’s talk about Engagement.
Keeping student focused and engaged in the lesson is vital to ensure they fully absorb and understand the knowledge imparted by the educator. According to a study by the Malaysian Online Journal of Educational Technology, students' engagement rate will be greatly variant by different types of media components. Visual movement media such as video and animation have a much higher engagement rate from students compared to traditional media like text, graphic, and audio. This shows that by implementing visual and interactive media into education will greatly increase the interest of the students.
Student Engagement with Various Media Component Types
So how does technology solve these problems?
High engagement & interaction throughout the lesson.
E-learning entails that students learn from technology devices. Ensure that students constantly engaged and requires them to interact – thus keeping them learning actively throughout a lesson.
Live demonstration: Let me show you how it’s done.
Actions speak a thousand words. With the help of educational technology, the educator can now show students detailed steps & demonstrations of the lesson, in real-time.
Let’s embrace their creativity: Both educators & students.
A customized lesson is possible with educational technology. Educators can now be creative and customize various media for their lessons. Beneficial for both educators and students.
E-Classroom ready: No physical attendance, no problem.
Students can now attend classes by staying at home. Absented students can even have the previous lesson recap thanks to educational technology.
Implementing STEAM Education.
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.
Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.
These are the qualities of innovators, educators, leaders, and learners of the 21st century.
Introducing the Smart Classroom.
The Smart Classroom contains all the vital technology for e-Education.
- High definition camera and microphone speaker allows the educator to perform online classes and record the entire lesson for a recap, or as learning materials.
- Visualizer makes it easier for educators to project high definition documents or live demonstrations to TV or projector with ease.
- A light-weighted mini PC instantly transforms a TV or projector into a computer. Wireless controllers to allow educators to interact with students during the lesson without the need of stationed in front of the computer.
- Various learning applications to simplify and aids the students in the lesson.